Writing Gameboy code for the old skool hacker
Have you ever wanted to make a Gameboy game? Do you yearn for the days of yore when men were men and graphics code wrote directly to video memory? Have you ever wanted to tell a DMA controller who’s boss? Then c’mon down to my Gameboy programming classes! You’ll learn that, armed only with a laptop, an emulator, and some GNU tools you too can hack the Gameboy with the best of ’em. Two sessions, two hours, too awesome! Get your tix and let’s get hacking!
Sign up! – Link
For this class please bring the following:
– A laptop. (if you really don’t have one, let me know)
– Optional: Gameboy, GBA or DS
– Optional: Lab fee to get Flash cart (email me if interested)
Date – Saturday, April 12, 2008 and Saturday, April 26, 2008
Time – 4:00 pm – 6:00 pm
Cost – $100 (for both)
Location – NYCResistor (Map)
Make sure to check out all the other NYCResistor classes! – Link
Justin Day is a co-founder of video startup blip.tv and pioneering collablog linkfilter.net. Email reverse(“vt.pilb@nitsuj”)
Not sure, but is this Gameboy (classic), GBColor, or GBA? You might not know that the DS won’t do GB/GBC games natively, you need to run them in an emulator like Lameboy (at which point you’re better off using a PC emulator)
ConstyXIV: Good to know on the DS incompatibility. This will be more the classic GB and GBC level of code. All the development will be done in a PC emulator so a gameboy isn’t strictly required.
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I’ll do it on Friday.