Buy Magic Mushrooms
Magic Mushroom Gummies Best Amanita Muscaria Gummies

Future Crew

 Uncategorized  Add comments
Jun 212013
 


Last month we introduced Future Crew, and at the 2013 Interactive Show we finally unveiled the fully mostly operational game stations. There were five stations in the final design, and in keeping with the show’s “Digital Archaeology” theme, each was built from repurposed ancient hardware. The brains of each console was a Raspberry Pi (to connect to the network and draw OpenGL graphics) and some number of Teensy microcontrollers to interface with the real world. Of course, the source is available for you to build your own Future Crew stations!

Future Crew Game

A discarded video edit console and RF TV became the Timeline controller. Since the Pi can turn the composite video on-and-off, one of the modes glitches out the TV occasionally with real static! This one had some of the more imaginative tasks like “disable all blinking buttons” in addition to the normal tasks like “advance the timeline!”.

Future Crew Game

A rackmount data acquisition analog-digital converter and three NTSC TVs became the Blender control unit and Technobabble patch panel. The labels were printed on our large format plotter and then the BNC holes were cut on the laser cutter. The teensy++ firmware can handle arbitrary cross connects and even multi-way connections. This was one of the harder stations to play — there are eight switches, twenty verbs and twenty nouns. We ended up disabling all the verbs except “MODULATE” since it was much too difficult to find the right ones. As a todo item we plan to ramp up the difficulty as the game goes on.

Future Crew Game

A 1930’s Model 15 Teletype and some random video switcher served as the slowest output console. It’s amazing that the teletype functioned nearly perfectly for the entire eight hour show — perhaps the fresh quart of oil during the previous servicing helped keep it working. The source for this console is one of the simpler ones — it just prints to a file descriptor to write to the teletype.

Future Crew Game

One of the hardest consoles was made from a toy piano. Even with the song book, playing “Row Row Row Your Boat” under duress is not easy.

Dial James Bond!

And a last minute entry was a rotary phone. Quick! Get the President on the line! This time the handset just had a recorded loop, but future games will incorporate text to speech.

We have a whole list of things to fix and improvements to make before Makerfaire 2013. Stop by NYCR to play it during Craft Night on Thursdays and give us your suggestions!

 Posted by at 11:54 am

  3 Responses to “Future Crew”

Pingbacks (3)
  1. […] 2013 Interactive Show was the real-world, real-machine Space Team-inspired collab game called Future Crew. We shared about it before when it was still an idea coming together. Not only was this a technical […]

  2. […] Future Crew: “Last month we introduced Future Crew, and at the 2013 Interactive Show we finally unveiled the fully mostly operational game stations. There were five stations in the final design, and in keeping with the show’s “Digital Archaeology” theme, each was built from repurposed ancient hardware. The brains of each console was a Raspberry Pi (to connect to the network and draw OpenGL graphics) and some number of Teensy microcontrollers to interface with the real world. Of course, the source is available for you to build your own Future Crew stations!” (read more) […]

  3. […] the clock forward to Maker Faire NYC 2013. NYC Resistor had a Model 15 as part of their Future Crew exhibit. We struck up a conversation about teletypes. I told them I regretted having parted with my […]

 Leave a Reply

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>

(required)

(required)