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May 232013
 

Building "Future Crew" console #1

Do you enjoy playing Space Team, but find that you want tactile controls? Or like the Artemis Bridge Simulator, but think it is too serious? Do you love pushing buttons, turning knobs and shouting at each other? Then you’ll really have fun playing Future Crew at the NYCR Interactive Party!

Future Crew push button panel construction

Since the theme of the party is “Digital Archeology”, all of the control stations are being built from repurposed dead hardware. There’s a patch panel, push buttons, strobe lights, more push buttons, quadrature knobs, oscilloscopes, and maybe even a teletype to keep score.

Future Crew display console

Each console will have a Raspberry Pi with Wifi to talk to the other consoles, some number of Teensys to talk to the real world, and some sort of glitchy way to communicate to the operator (like an NTSC TV or a Minitel). If things don’t work right, that’s part of the fun. And, of course the source code will be available for you to build your own Future Crew Consoles.

Tickets for the party are on sale now!

 Posted by at 8:12 pm

  4 Responses to “Introducing “Future Crew””

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  1. […] month we introduced Future Crew, and at the 2013 Interactive Show we finally unveiled the fully mostly operational game stations. […]

  2. […] Resistor debuted Future Crew, an interactive game of pressing buttons, jacking plugs, and twisting knobs, at their recent […]

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